/*
* This file is part of Project SkyFire https://www.projectskyfire.org.
* See LICENSE.md file for Copyright information
*/

#ifndef SF_SOCIALMGR_H
#define SF_SOCIALMGR_H

#include "Common.h"
#include "DatabaseEnv.h"
#include <ace/Singleton.h>

class SocialMgr;
class PlayerSocial;
class Player;
class WorldPacket;

enum FriendStatus
{
    FRIEND_STATUS_OFFLINE = 0x00,
    FRIEND_STATUS_ONLINE = 0x01,
    FRIEND_STATUS_AFK = 0x02,
    FRIEND_STATUS_DND = 0x04,
    FRIEND_STATUS_RAF = 0x08
};

enum SocialFlag
{
    SOCIAL_FLAG_FRIEND = 0x01,
    SOCIAL_FLAG_IGNORED = 0x02,
    SOCIAL_FLAG_MUTED = 0x04,                          // guessed
    SOCIAL_FLAG_UNK = 0x08                           // Unknown - does not appear to be RaF
};

struct FriendInfo
{
    FriendStatus Status;
    uint8 Flags;
    uint32 Area;
    uint8 Level;
    uint8 Class;
    std::string Note;

    FriendInfo() : Status(FRIEND_STATUS_OFFLINE), Flags(0), Area(0), Level(0), Class(0), Note()
    { }

    FriendInfo(uint8 flags, std::string const& note) : Status(FRIEND_STATUS_OFFLINE), Flags(flags), Area(0), Level(0), Class(0), Note(note)
    { }
};

typedef std::map<uint32, FriendInfo> PlayerSocialMap;
typedef std::map<uint32, PlayerSocial> SocialMap;

/// Results of friend related commands
enum FriendsResult
{
    FRIEND_DB_ERROR = 0x00,
    FRIEND_LIST_FULL = 0x01,
    FRIEND_ONLINE = 0x02,
    FRIEND_OFFLINE = 0x03,
    FRIEND_NOT_FOUND = 0x04,
    FRIEND_REMOVED = 0x05,
    FRIEND_ADDED_ONLINE = 0x06,
    FRIEND_ADDED_OFFLINE = 0x07,
    FRIEND_ALREADY = 0x08,
    FRIEND_SELF = 0x09,
    FRIEND_ENEMY = 0x0A,
    FRIEND_IGNORE_FULL = 0x0B,
    FRIEND_IGNORE_SELF = 0x0C,
    FRIEND_IGNORE_NOT_FOUND = 0x0D,
    FRIEND_IGNORE_ALREADY = 0x0E,
    FRIEND_IGNORE_ADDED = 0x0F,
    FRIEND_IGNORE_REMOVED = 0x10,
    FRIEND_IGNORE_AMBIGUOUS = 0x11,                         // That name is ambiguous, type more of the player's server name
    FRIEND_MUTE_FULL = 0x12,
    FRIEND_MUTE_SELF = 0x13,
    FRIEND_MUTE_NOT_FOUND = 0x14,
    FRIEND_MUTE_ALREADY = 0x15,
    FRIEND_MUTE_ADDED = 0x16,
    FRIEND_MUTE_REMOVED = 0x17,
    FRIEND_MUTE_AMBIGUOUS = 0x18,                         // That name is ambiguous, type more of the player's server name
    FRIEND_UNK7 = 0x19,                         // no message at client
    FRIEND_UNKNOWN = 0x1A                          // Unknown friend response from server
};

#define SOCIALMGR_FRIEND_LIMIT  100
#define SOCIALMGR_IGNORE_LIMIT  50

class PlayerSocial
{
    friend class SocialMgr;
public:
    PlayerSocial();
    // adding/removing
    bool AddToSocialList(uint32 friend_guid, bool ignore);
    void RemoveFromSocialList(uint32 friend_guid, bool ignore);
    void SetFriendNote(uint32 friendGuid, std::string note);
    // Packet send's
    void SendSocialList(Player* player);
    // Misc
    bool HasFriend(uint32 friend_guid);
    bool HasIgnore(uint32 ignore_guid);
    uint32 GetPlayerGUID() const { return m_playerGUID; }
    void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
    uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
private:
    PlayerSocialMap m_playerSocialMap;
    uint32 m_playerGUID;
};

class SocialMgr
{
    friend class ACE_Singleton<SocialMgr, ACE_Null_Mutex>;

private:
    SocialMgr() { }
    ~SocialMgr() { }

public:
    // Misc
    void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }

    void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& friendInfo);
    // Packet management
    void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
    void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
    void BroadcastToFriendListers(Player* player, WorldPacket* packet);
    // Loading
    PlayerSocial* LoadFromDB(PreparedQueryResult result, uint32 guid);
private:
    SocialMap m_socialMap;
};

#define sSocialMgr ACE_Singleton<SocialMgr, ACE_Null_Mutex>::instance()
#endif
